Portfolio > Invisible Treasure

No actors. No plot. But there’s you. And maybe that’s enough.

Invisible Treasure is an interactive digital playspace, an electrifying exploration of human relationships, power structures and individual agency, where your actions can change everything.

When will you follow the rules and when will you break them? What risks are you prepared to take? How will you know if you’re seeing the whole picture? Using cutting-edge sensor, sound and projection technologies.

Invisible Treasure is a journey through seven levels of unreality in a world that feels like the inside of a computer game but yet seems strangely similar to our own.

I was brought on board by Josh Pharo to co-design the project as well as lend my technical knowledge of working with coders and interactive projects.

I was actively involved in the system integration between Hellicar&Lewis and the creative team. They had built custom code for the project that had to be integrated with Qlab and ETC Nomad to deliver the creative team’s vision.

Find out more about this project and see more photos here

venue

The Ovalhouse

credits

Direction/Concept Dan Barnard & Rachel Briscoe
Design Cécile Trémolières
Lighting Design Josh Pharo & Gillian Tan
Composer Richard Hammarton
Production Manager Sam Clear
Creative Technologist Hellicar&Lewis

Producer fanSHEN